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Dark Souls III: Patch 1.13 verfügbar
Autor: AngelvsMadman12. April 2017, 13:37

Der letzte DLC ist draußen, aber die Entwickler arbeiten weiter an Verbesserungen bzw. Fehlerbehebungen.

Seite heute ist Version 1.13 verfügbar, hier die Ändeurngen im Detail:

 

Changes:

  • Addition of the arena "Round Plaza" to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well) > Screenshots available here: http://imgur.com/gallery/O4ePE
  • Fixed a bug where players could invade hosts during a boss fight
  • Fixed a bug where disabled items could be used
  • Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
  • Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
  • Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
  • Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched (details available below)
  • Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect (UPDATE: The reduction is REALLY important... Like less than a minute I've been told ;))
  • Fixed an issue where some weapon skill animations could be used with other weapons
  • It is now easier to be interrupted when using most weapon skills
  • Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
  • Increased tracking on attack animations for "Pike" category weapons
  • Increased stamina damage dealt by "Fist" category weapons
  • Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
  • Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
  • Increased poise effect with "Lothric Knight Long Spear"
  • Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
  • Reduced critical damage of "Crow Quills"
  • All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
  • Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
  • Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
  • Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
  • Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
  • Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
  • Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
  • Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
  • Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
  • Increased FP consumption of the sorcery "Great Magic Shield"
  • Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body" (UPDATE: this is indeed a nerf, but the spell allows to bypass a lot of areas. It's meant to be situational, which this change reflects)
  • Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
  • Reduced FP consumption of the miracle "Great Magic Barrier"
  • Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Spellbuff value of the weapon equipped in the right hand slot
  • Reduced the effectiveness of "Carthus Bloodring"
  • Reduced the absorption penalty when wearing "Prisoner's Chain"
  • Fixed other various issues



Wir danken unserem Leser Game-Player für die Einsendung dieser News.

Quelle: Reddit

Infos zum Spiel
NameDark Souls III
SystemPlayStation 4
HerstellerBandai Namco
EntwicklerFrom Software
GenreRollenspiel
USKab 16 Jahren
PEGI16+
Preis59,99 €
PlatinumNein
Release
 12.04.2016
 12.04.2016
 24.03.2016
PlayStation VRNein
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