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Neues Entwicklerstudio Big Bad Wolf entwickelt RPG
Autor: crack-king6. Januar 2015, 10:53

Big Bad Wolf ist ein neues französisches Entwicklerstudio, dass aus ehemaligen Industrieveteranen von Ubisoft, Blizzard und Cyanide besteht. Sie selbst haben sich zum Ziel gesetzt neue erzählerische Rollenspiele zu erschaffen, die Professionalismus und Lifestyle verbinden sollen.

Dabei arbeitet man bereits an einem neuen, noch unbenannten RPG, was in einem dunklen Ton gehalten sein soll und unter anderem für die PS4 erscheinen wird.

We strive to create games with strong narrative content, offering a new role-playing experience closer to paper RPGs, and we are currently working on our first title based upon a new IP.

Given our respective backgrounds in games such as: Game Of Thrones RPG, Of Orcs and Men, World of Warcraft, Styx: Master of Shadows, our efforts are directed towards mature, inward-looking and dark games where EMOTIONS and CHOICE are at the forefront of the player experience.

Because these are our two main thrusts.

Firstly, EMOTIONS. 

They lie at the heart of our development goal. They represent the very reason that motivates a player to invest many hours in playing a game. Be they FEAR, ANXIETY, STRESS, EXCITEMENT, SURPRISE, JOY, they are the lifeblood of a great game.

The second of our thrusts is the CHOICE available to a player.

Many have already worked on the sentiment of choice, but not on choice itself. And what perilous work it is, this question of what choices to offer the player, realistically, in the standardized and constrained world that is a video game.

Our editorial line focuses on the following concepts :

• Real Choices
• Emotions.
• A modern vision of role playing.
• Poignant scenarios.
• High quality production.
• Original universes.
• A maturity of tone.

Our First Project


GENRE 

We are currently working on a new, but still confidential RPG:

• New dark IP
• Inward-looking, dark, mature and set behind closed doors. 
• Multi-platform (PC / PS4 / Xbox One)

Our desire is to create a new kind of RPG, with a new approach where we revisit the genre. We are still in the pre-production stage, but the adventure already looks set to be an exciting one.

NARRATION 

For us, the story is a key pillar that cannot be isolated from the way that it is told. 

Inward-looking, disturbing, dark, we are working on an intricate storyline whose aim is to unsettle the player by offering choices to which it will be difficult to find an answer and hopefully ones that will be hard to forget.

STYLE 

We are working on our fully PBR in-house game engine.

Between game rendering and game design, we have found our technique. Between realism and more illustrative design, we really do bring our own style, bordering on the unconventional where the action will unfold.

Quelle: AllGamesBeta



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