Kellee Santiago gründete 2006 zusammen mit Jenova Chen den Entwickler Thatgamecompany. In den Jahren entstanden dort für Sony die Spiele Flow, Flower und zuletzt Journey, alles Titel mit Spielideen abseits des Mainstreams. Die Mitbegründerin verläßt nun das Studio in Freundschaft mit bisher unbekanntem Ziel. Dazu einige Zitate aus einem Interview mit Gamasutra:
"After doing these three games, I think it was a really great opportunity for all of us to look at what we've learned and what I've taken from that experience, and go forth and take it into new arenas"
"My hope is that I can take what I've learned and use it to support more teams, more projects... and really, hopefully, help in accelerating the growth of video games as a medium"
"So much of my work at Thatgamecompany was really supporting Jenova's visions for the types of games he wanted to make, and I felt like I have done everything I needed to do there, and that he's in a great place now to go on and continue with some of the other people at Thatgamecompany, to take that to a whole new height."
"it takes a lot of courage to be honest about the things that you want and recognize that that's okay. We can part amicably,"
Quellen von Gamasutra rechnen mit dem Weggang von weiteren wichtigen Mitarbeitern.